The reason for the last-minute postponement is technical.
All things considered, Paradox Interactive has not had a particularly good week, and things have just gotten a little bit worse for the publisher. An additional postponement has been announced for Prison Architect 2, the sequel to the cult hit that was released in 2015. As of now, the game will not be released until September 3, despite the fact that it was originally scheduled to be released on May 7 (which was already a delay from March 26).
In spite of the fact that builds of Prison Architect 2 had been approved for all platforms, the developers at Double Eleven fell into certain technical issues that will require some time to overcome. Issues relating to the utilization of memory and difficulties in the configuration of minimum specifications have surfaced. Despite the fact that the team claims that its efforts to repair those have been effective up to this point, other technical issues have begun to appear, which has resulted in a considerable increase in the number of crashes.
The additional time that Double Eleven has available for development will be utilized to enhance the stability of the prison management simulation and to tweak a number of its features. According to Paradox, the company will also make use of this chance to provide players with additional developer diaries and streams, which will allow them to get a glimpse inside the development process. Today, April 25th, there will be a stream.
It is mentioned by Paradox that console gamers that pre-ordered the game would be immediately reimbursed due to the regulations of the platform; in order to receive a pre-order bonus, they will need to purchase Prison Architect 2 once more. You have the option to seek a refund if you are a Steam gamer.
The delay of Prison Architect 2 comes one day after the developer Colossal Order said that it would issue a refund to any players who purchased the initial asset pack for Cities Skylines 2, which is another game that Paradox is publishing. Despite the fact that the asset pack (which will be included in the base game for all players) was successful, there seems to be a general agreement among players that the ten dollar price tag was excessively high for the amount of content that was included. In spite of this, there are more significant problems at hand, since Colossal Order still has a lot of work to do in order to perfect Cities Skylines 2 following its bumpy beginning. As the studio works to address the fundamental issues, it has also postponed the release of the console version and other downloadable content.