Disclosing the AI used in their games is a requirement for developers.
Valve has implemented new guidelines that must be followed, which will enable the business to expand the number of games that contain artificial intelligence elements on its Steam gaming platform. Initially, it is revising its content survey form for developers in order to provide them with the opportunity to provide the company with a description of the manner in which they incorporate artificial intelligence into their games. In the event that they utilized artificial intelligence techniques to generate artwork, code, sound, or any other form of content for their title, developers are obligated to ensure that they do not incorporate anything that is unlawful or that violates the copyright of another individual. It has been stated by Valve that it will assess each game and determine whether or not the developer has provided accurate information.
When it comes to live-generated artificial intelligence content, creators are required to inform the corporation about the safeguards they have implemented to prevent their games from producing anything that could be construed as illegal. Furthermore, because Valve will not be able to monitor all of the content that games publish in real time, the company is introducing a new mechanism on Steam that will make it simple for players to submit a report against the game. If a player notices something that they believe ought to have been caught by adequate guardrails, they have the ability to use the new in-game overlay that Steam provides in order to inform the firm.
Valve has stated that it will also be upfront with gamers regarding the type of artificial intelligence content that a developer’s title has. This will be accomplished by publishing the developer’s declaration on the Steam store page. According to the explanation provided by the corporation, the new restrictions are the result of the company’s increasing “understanding of the landscape and risks” in the artificial intelligence field. The previous year, Valve acknowledged that it was still “working through” how to account for artificial intelligence content in its review process. This was in response to developers who had complained that the business was rejecting their applications. It was necessary for it to have “some time to learn about the fast-moving and legally murky space of artificial intelligence technology,” as Valve explained in its most recent article. The firm has stated that it is still unable to distribute games that contain adult sexual content that is generated live at this time; however, it has stated that it would reconsider its policies as it gains more knowledge about the technology and as the legal challenges that surround it continue to develop.